| |
| by Timmy Walnuts | April 19th, 2009 - 4:57 pm
|
|
In a recent survey being conducted by PlayStation.com, Sony wants to know what the general public desires to be included in the collectors edition of God of War III.
Interestingly, GoW I+II were listed as being included on a separate blue ray disc, theoretically bypassing the current PS3’s backwards compatibility faults (as phenomenal as these titles are, its still only two). Other collectibles available to choose from included a key-chain, artwork, cinematics from previous games, or a comic book/graphic novel, all worthy of collectibility. However, having the first two GoWs available on the PS3 would be wonderful, and bolster the shaky library that Sony has been having trouble creating. Not to mention, to be able to play the original two installments in a possible 1080i or 1080p video output setting? Drool.
| |
| by Danny Internets | April 15th, 2009 - 3:05 pm
|
|
American director Gore Verbinski recently announced that he will surrender the helm of the extremely successful Pirates of the Caribbean franchise ($2.6 billion international gross) in order to pursue a new oceanic film project entitled Bioshock, after the multi-platform first-person shooter of the same name by 2K Games.
Verbinski was expected to direct a fourth installment of Pirates, but recently broke the news to producer Jerry Bruckheimer that he would prefer to bring the sunken city of Rapture to life on the silver screen. Also signed on to the project is screenwriter John Logan, whose credits include Sweeney Todd, The Last Samurai, and Gladiator.
Oh, and did I mention that it’s gunning for an R rating?
We’re prepared to make it an R-rated movie. I don’t intuitively see it as PG-13. The content and the graphic nature of the story itself is smarter than that. It’s not for young kids.
The utopian references and the way the characters and world are drawn in that delightfully inspired Jules Verne and Ayn Rand style places the film in a more elevated realm. It’s the realm of a graphic novel. It has to have that edge.
Source
If you’re anything like me, you just squealed, flapped your hands around, and maybe peed a little (it happens).
Read the rest of this entry »
| |
| by Danny Internets | April 14th, 2009 - 2:26 pm
|
|
Last week, Japanese gaming rag Famitsu revealed a new JRPG called End of Eternity two days in advance of the game’s teaser website, which featured a countdown to the grand unveiling. The full-featured EoE website went live on schedule and now boasts a debut trailer with some impressive CG-rendered video, though no gameplay footage is featured.
Developed by tri-Ace and published by Sega, End of Eternity takes place in the future and, unlike most virtually all of its contemporaries, features gun-based combat, which has already earned it innumerable comparisons to the defunct yet beloved Parasite Eve games. EoE marks the first project that tri-Ace, best known for its Star Ocean franchise, has worked on without Square Enix. It’s also the first time that they’ve developed a game for release on the Playstation 3.
Read the rest of this entry »
| |
| by Timmy Walnuts | March 31st, 2009 - 4:04 pm
|
|
If you’re old enough, you may remember the first truly addictive first person shooter developed and published by then fledgling gaming company id Software. This shooter became a staple for the genre, blazing a trail for other landmark titles. Simply known as Wolfenstein 3D, the game blended graphic violence with fantastical story, pitting the protagonist against an entire castle full of Nazis, with only a knife and pistol at your disposal as you break free of your jail cell. With groundbreaking gameplay and plot, the inevitable controversy came to light very soon after the games release. Not only was it deemed too violent, the use of the Nazis and their symbols garnered a banning from Germany on all versions of the game (besides the SNES version, which took out the Nazis. But who wants Wolfenstein without killing them?). Although Wolfensteing 3D received a lot of negative press, id Software never looked back and continued to churn out genre-molding, legendary games in the likeness of Doom and Quake.
With the superior 3D graphical engine created, many developers utilized it to create notable first person shooters/fantasy. One company, however, housed the technical wherewithal to develop further installments of two very popular id Software series. Beginning their career using the Doom engine, Raven Software developed many games under the Heretic/Hexen game series, all formally published by id. Starting as primarily PC developers, Raven has progressed throughout their twenty year lifespan to working with consoles as well, most recently developing Marvel: Ultimate Alliance to generally positive reviews. With their success and collaboration with id, Raven was granted a shared development over Quake 4, and now were given the spotlight again for the next installment of Nazi slaughtering that will be Wolfenstein.
Read the rest of this entry »
| |
| by Danny Internets | March 26th, 2009 - 10:35 am
|
|
Looks like someone smuggled out some first-hand awesome from GDC 2009. The following video is the first time unedited gameplay footage of God of War III has been made public.
Nothing new here, but new isn’t really what God of War fans are looking for. Judging by the amount of ass-kicking seen here, I don’t see too many people getting their panties loincloths in a twist.
| |
| by Danny Internets | March 23rd, 2009 - 9:24 am
|
|
Fans of film noir story-telling and hard-boiled, bullet-dodging detectives rejoice! Rockstar Games officially announced today that Max Payne 3 is on the way:
New York, NY – March 23, 2009 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Max Payne 3 is currently in development and scheduled for a winter 2009 release on the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC. Developed by Rockstar Vancouver, Max Payne 3 tells the story of a retired police detective embroiled in a world of corruption, turmoil and intense violence.
The award-winning Max Payne franchise put players in the role of Max Payne, a hard-boiled New York City detective with a penchant for violence, out to avenge the death of his family. The latest installment delivers more of the classic elements and hyper-intense action that fans have come to love, while moving the story of Max in a new direction.
“We’re starting a new chapter of Max’s life with this game,” said Sam Houser, Founder of Rockstar Games. “This is Max as we’ve never seen him before, a few years older, more world-weary and cynical than ever. We experience the downward spiral of his life after the events of Max Payne 2 and witness his last chance for salvation.”
Since leaving the NYPD and New York itself behind, Max has drifted from bad to worse. Double-crossed and a long way from home, Max is now trapped in a city full of violence and bloodshed, using his weapons and instincts in a desperate search for the truth and a way out.
Max Payne 3 will be available in winter 2009 for Xbox 360, PLAYSTATION 3 and PC.
For more information, log onto www.rockstargames.com/maxpayne3.
Source
Read the rest of this entry »
| |
| by Danny Internets | March 20th, 2009 - 2:03 pm
|
|
Bioware announced yesterday that they are now ready to receive applications for those eager to participate in the beta testing of the game’s toolset, which will be included with the PC release of Dragon Age: Origins later this year (Q3 2009):
We are taking applications now from Community members who want to participate in this closed-beta test of the Dragon Age: Origins Toolset, an opportunity to help temper the Dragon Age Toolset into something that may be used for years to come by a vast and thriving community.
We are looking for a wide range of computer systems, testing experience and a variety of technical areas of expertise. No experience with toolsets? No problem. We are looking for all types of users.
To Apply for the Dragon Age Toolset Beta test, please click here: Dragon Age Toolset Beta
- Evil Chris Priestly, Community Coordinator
Read the rest of this entry »
| |
| by Danny Internets | March 20th, 2009 - 8:48 am
|
|
In line with our continuing coverage of politicians’ desperate attempts to deflect blame from bad parents to the video game industry, Derbyshire.co.uk reports this week that Glenis Wilmott, elected Labour Party leader to the European Parliament, has recently been pushing the legislative body to mandate the installation of a new feature to all video game consoles sold in the region. This new feature would consist of a red button which would allow parents to disable the machines when they display objectionable content that might forever warp their children’s fragile minds, potentially forcing them to engage in antisocial behavior or commit any number of heinous atrocities.
Apparently, Mrs. Wilmott is not aware that virtually all modern electronics already have this feature: the power button.
Wilmott’s cesspool of stupid website further expands on her position:
A red button fitted to consoles, computers and other gaming devices would offer parents the chance to control access or even disable games with inappropriate content.
The recommendations in a report for the European Parliament also says that parental control options on video games should be backed up with more information on game content and an age rating system which is the same across Europe.
Studies show that violence in video games does not automatically lead to violent behaviour. But prolonged exposure to scenes of violence can have an adverse effect on the player and even potentially lead to violent behaviour.
Source
Read the rest of this entry »
| |
| by Danny Internets | March 19th, 2009 - 3:02 pm
|
|
First appearing at the end of Bioshock 2’s teaser trailer, released with the PS3 port of the game last year, “Bioshock 2: Sea of Dreams” was believed to be the title to 2K Games’s follow-up to its landmark first-person shooter.
However, after its recent notable absence in the Bioshock 2 Game Informer scans, 2K Games Community Manager Elizabeth Tobey has confirmed that “Sea of Dreams” subtitle has been dropped and that 2K Games is going forward with simply “Bioshock 2″:
You won’t be seeing ‘Sea of Dreams’ moving forward,
just ‘BioShock 2.
-Elizabeth Tobey, 2K Games Community Manager
Straight from the horse’s mouth. (No offense, Elizabeth.)
| |
| by Danny Internets | March 13th, 2009 - 10:17 pm
|
|
You’ve got to hand it to the publicity team over at 2K Games. After the explosive success of the original Bioshock on the PC and Xbox 360, the publisher/developer kept dead quiet on the possibility of a sequel…that is until they silently added a teaser to the Playstation 3 release of the game, confirming that a second installment was on the way. Then…more silence, that is until a week ago when a new viral media site (www.somethinginthesea.com) opened up as a publicity stunt to hype the sequel. And since then we’ve been bombarded with a flurry of information and rumors from magazines, press releases, and community speculation about the hotly anticipated video game.
To add to the current information we have on Bioshock: Sea of Dreams comes more news from the April 2009 issue of Game Informer magazine. Yeah, yeah, old news you say–the cover was released a couple of days ago we already know about the Big Sister, yada yada. Well, now we’ve got some scans and info from INSIDE the popular video game magazine, and they sure reveal a heck of a lot about both the plot AND gameplay features.
In Bioshock 2: Sea of Dreams you play as a Big Daddy, but not just any Big Daddy–you play as THE Big Daddy. The first one. It’s been 10 years since the events of the first game and one of the Little Sisters is all grown up. Now she’s returned as a Big Sister, armor and all, with a pack of fresh-faced little darlings to take control of Rapture. As you progress through the game you can kill other Big Daddies and, like the first game, you can harvest the Little Sisters for ADAM. Alternatively, instead of freeing her, you can adopt Little Sisters who will then extract ADAM from the corpses littering the city beneath the sea. When you take advantage of this feature you will be faced with several waves of slicers who seek to steal your Little Sister for her juicy genetic goodness…at which point it’s clobberin’ time.
Read the rest of this entry »