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| by Timmy Walnuts | April 19th, 2009 - 4:57 pm
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In a recent survey being conducted by PlayStation.com, Sony wants to know what the general public desires to be included in the collectors edition of God of War III.
Interestingly, GoW I+II were listed as being included on a separate blue ray disc, theoretically bypassing the current PS3’s backwards compatibility faults (as phenomenal as these titles are, its still only two). Other collectibles available to choose from included a key-chain, artwork, cinematics from previous games, or a comic book/graphic novel, all worthy of collectibility. However, having the first two GoWs available on the PS3 would be wonderful, and bolster the shaky library that Sony has been having trouble creating. Not to mention, to be able to play the original two installments in a possible 1080i or 1080p video output setting? Drool.
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| by Danny Internets | April 14th, 2009 - 2:26 pm
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Last week, Japanese gaming rag Famitsu revealed a new JRPG called End of Eternity two days in advance of the game’s teaser website, which featured a countdown to the grand unveiling. The full-featured EoE website went live on schedule and now boasts a debut trailer with some impressive CG-rendered video, though no gameplay footage is featured.
Developed by tri-Ace and published by Sega, End of Eternity takes place in the future and, unlike most virtually all of its contemporaries, features gun-based combat, which has already earned it innumerable comparisons to the defunct yet beloved Parasite Eve games. EoE marks the first project that tri-Ace, best known for its Star Ocean franchise, has worked on without Square Enix. It’s also the first time that they’ve developed a game for release on the Playstation 3.
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| by Danny Internets | April 11th, 2009 - 5:29 pm
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It appears as though someone over at Mondoxbox.com has obtained an advance copy of Game Informer and scanned images of the feature story on Assassin’s Creed 2 for public consumption. Earlier this month, Ubisoft unveiled a teaser website for the hotly anticipated sequel, follow up to the 2007 smash hit in which players travel back in time to roleplay as Altair, an assassin in medieval Jerusalem.
This time around, Altair is replaced by Ezio Auditore de Firenze, an Italian protagonist (from Florence) and assassin operating in Venice during the Renaissance. The article describes a number of new features, such as being able to utilize a da Vinci style hangliding device and swimming in the canals to both approach and escape from enemies. It appears that the AI has also been improved, with more intelligent enemies capable of investigating hiding places, especially if they have been used by Ezio before. Perhaps most interesting of all is the fact that players can now use any of the weapons wielded by enemies, as depicted in screenshots where Ezio dispatches foes with a polearm formerly carried by a city guard.
The article over at Mondoxbox can be found here:
http://www.mondoxbox.com/news/16117/assassin-s-creed-2-scan-in-alta-qualita-da-gi.html.
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| by Danny Internets | April 6th, 2009 - 3:38 pm
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Stardock and Gas Powered Games (publisher and developer, respectively) announced today that their upcoming PC exclusive real-time strategy game, Demigod, has gone gold today and will be available at retail and by digital distribution on April 14th.
Interestingly, the digital download version of the game is affordably priced at only $39.95 MSRP, which is $10-15 cheaper than comparable new releases on the PC. Stardock explains that the lower price is not to suggest a bargain-quality title, but instead to entice more gamers to give it a try with a preemptive sale strategy in which the packaging costs savings are passed along to the consumer.
Demigod features hot army-on-army action with matches pitting up to 10 different players against one another. The game’s setting revolves around a unique mythology which establishes a pantheon of powerful gods, one of which has recently disappeared. The power vacuum spurs the demigods from across the mortal realm to wage war with one another as they each vie for the opportunity to ascend to full-fledged godhood.
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| by Danny Internets | March 26th, 2009 - 10:35 am
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Looks like someone smuggled out some first-hand awesome from GDC 2009. The following video is the first time unedited gameplay footage of God of War III has been made public.
Nothing new here, but new isn’t really what God of War fans are looking for. Judging by the amount of ass-kicking seen here, I don’t see too many people getting their panties loincloths in a twist.
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| by Danny Internets | March 26th, 2009 - 9:20 am
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While this footage is already featured at virtually every gaming website this side of China, I would be remiss in not posting it here in case some folks haven’t stumbled upon it yet.
A teaser trailer to the sequel to Call of Duty: Modern Warfare, one of the greatest first-person shooters ever made (both online and offline), was debuted yesterday at the 2009 Game Developers Conference in San Francisco. The phrase “teaser” certainly holds true here; no actual in-game footage is shown, however intense loyalty and respect for the franchise gives it license to be perhaps a bit more coy than usual.
Worth noting is that the Call of Duty prefix seems to have been omitted from the game’s title. No word yet whether or not this is an official change, or just a short-hand way of referring to the game in the trailer.
Release date: 11/10/09.
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| by Danny Internets | March 25th, 2009 - 9:57 am
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At the risk of further hyping what is already just pure hype, a Blizzard Community Representative recently commented on the Diablo 3 forums that next BlizzCast, a series of infrequent (but informative) podcasts produced by Blizzard, will likely be released within the next week and will focus primarily on disseminating new Diablo 3 information:
I’m probably not supposed to say that BlizzCast 8 is almost entirely Diablo III related and should be out before the end of the month. It’s going to be a good one and… oh no!
Source
The remark comes in response to a forum poster’s request for more information on the game, the last substantive piece of which was released back in October 2008. The last episode of BlizzCast was released on 2/3/09 and consisted solely of inside commentary about Wrath of the Lich King, the most recent World of Warcraft expansion. Past BlizzCasts have highlighted news and previews for Blizzard’s other upcoming titles, including Starcraft II and Diablo III.
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| by Timmy Walnuts | March 20th, 2009 - 12:36 am
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No. Definitely and emphatically no.
However, Ninja Blade does have some potential. I decided to give it a go last night, curious to how From Software and Microsoft Games Studio’s take on the modern ninja in Tokyo could be any different than Ninja Gaiden. Which, I found pretty quickly, that the protagonist Ken, which seems to be a constructed rival against Ryu Hayabusa, is much different. Not only does he have a token black guy as his helicopter pilot, he has the stereotypical master that is the only one who speaks with a Japanese accent, and a team full of ninjas that sound as if they just got out of the suburbs.
As you literally dive right into the action, scenes occur with button prompts to kill some demons that have overrun Tokyo. These button prompts, although somewhat entertaining and stylish, tell you what action is going to be performed. So if you are to use your grappling wire to latch on to a building, it will tell you to press “X” and right under the button, it will say “WIRE.” Now, I’m not sure what the purpose of added text does. Is there a disease that affects eyesight so only text can be read and no visuals may be seen? I’d rather be somewhat “surprised” how Ken is going to continue to free-fall from 1500m in the sky, rather than knowing he’s going to “JUMP.”
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| by Danny Internets | March 18th, 2009 - 2:04 pm
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| Fan reaction to Diablo III’s new look |
Bill Roper, ex-vice president of Blizzard North, the studio responsible for thefirst two installments of the Diablo franchise, recently sat down with Wesley Yin-Poole of Videogamer.com to share his thoughts on Diablo 3 and its new visual style.
As most people know, the new direction taken by the art team responsible for bringing Diablo III to life has not been well received. The first screenshots were released in June of last year and by listening to fan reactions you’d have thought the apocalypse was under way. People jumped out of windows, heads were exploding left and right, 13% of South Korea’s 18-24 male demographic took their lives in ritualistic suicide–it was the worst international tragedy since Alone in the Dark’s opening weekend.
While maintaining a professional demeanor and non-confrontationally neutral stance, Bill Roper expresses his own displeasure with the look of the game:
One of the things I always enjoyed about that separation between Blizzard and Blizzard North was that the Diablo games had a very distinct art style. They had different art directors, they had different people working on it, they had a different sensibility about them. Diablo was I think grittier and darker and a little more leaning towards the photo realistic. Whereas the Craft games that were being built down in Irvine were bigger and broader in scope, brighter colours, just different pallets and different presentation. Both of those were very strong from that visual standpoint, for example.
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| by Danny Internets | March 16th, 2009 - 11:14 am
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For many rabidly overzealous loyal fans of massive multiplayer gaming, RPGs, or just a particular galaxy far, far away, news about Bioware’s upcoming MMO, Star Wars: The Old Republic, can’t come fast enough. While Bioware might not have much content to show off just yet, that hasnt’ stopped their PR team from compiling and releasing footage of the creation process and developer interviews in a series of behind-the-scenes video documentaries.
Over the weekend Bioware released the second installment in the series, which focuses on the company’s passion for story-telling. Executives and designers explain how narrative elements and setting can be used to create a more intimate experience rather than the more generic character development of the current and past generations of MMOs.
From the game’s website:
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