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| by Danny Internets | February 4th, 2009 - 12:20 am
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In this second part of the heroes guide I present a comprehensive list of all weapons, armor, and accessories (wargear) that are available to the hero units of the Space Marines, complete with requisition, energy, and resource costs. Hopefully will make players a bit more familiar with both the system and the items themselves so as not to have to waste time weighing options in the midst of battle (like I usually do, to the dismay of my teammates).
Abbreviation key: requisition (R), energy (E), ability points (AP), strategic resource (X), man power (MP)

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| by Danny Internets | January 29th, 2009 - 1:32 am
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Armies of the 41st Millennium
This part of the beta impressions series provides an overview of all of the different armies and units available in the multiplayer beta, freely available to all players via Steam as of today, January 28.
You may notice that Dawn of War 2 doesn’t exactly boast an overabundance of units, even compared to pre-expansion Dawn of War 1. With Relic Entertainment’s recent comments about combating piracy by providing ample DLC, making un-updated versions of the game far less desirable, it has been suggested that there are more units on the way. I certainly hope so, because the lack of variety in the current beta build is very disheartening to fans of the original.

The Space Marines: Roid Rage in the 41st Millenium
The Space Marines represent mankind’s masterpiece in the art of making war. Genetically engineered behemoths that can shrug off artillery shells and punch through brick walls, these guys take ass-kicking to a whole new dimension. They may be few in number, but they make up the most durable basic infantry in the game. The Space Marines are a mostly firepower-oriented army in Dawn of War 2, though they do have access to capable melee units, such as the Venerable Dreadnought and Assault Terminators. Read the rest of this entry »
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| by Timmy Walnuts | January 21st, 2009 - 12:28 pm
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So it’s finally happened. The MMO genre has gotten so godforsakenly large that every game developer/publisher and their mothers think they can produce a smash hit and rake the mounds of cash in. And its hard to argue with them. With World of Warcraft breaching the 11 million players mark just a couple weeks back and competitors such as Warhammer Online, Lord of the Rings Online, and Star Wars: The Old Republic on the horizon, its no surprise a lot of companies are trying their hand at competing with the best. However, as time has shown, the beast that is WoW will not go down easily, if it ever does. Yet, Namco Bandai (huh?) is taking their turn with hopes that a predominent anime series cultivates enough of a following to give them an edge over Blizzard. The series? Dragonball.
What? Ex-squeeze me? Baking powder? They’re making an MMO with hopes that a manga/anime, besides a new special introducing Vegeta’s younger brother (are you kidding me?), that hasn’t seen new content in over a decade, will attract enough gamers to produce a viable experience? A special that was created just a few months ago, most likely to promote the game’s release and an anime, mind you, that had poor animation and ridiculous, asinine, repeating storylines that only a ten year old could find entertaining. Now, don’t start flaming the forums yet. Dragonball, as a series, was a building block for many modern animes, as well as a pioneer in japanamation in the western world. I’d be lying if I told you that I don’t know who Goku, Frieza, Vegeta and Majin Buu are, but then again, I was also a ten-year-old action-addicted kid when the episodes were being dubbed into English. And it was that fast paced action and glitzy transformation that mesmerized me as a boy, even leaving a soft spot in its wake, though one that has been rapidly hardening over the years. Read the rest of this entry »