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In an interview with MTV Multiplayer on 1/26/09, Fallout 3 executive producer Todd Howard directly addressed 3 selected criticisms of the title. The criticisms and responses are reposted below:
Criticism: #1: “Fallout 3″ is just mediocre when judged as a first person shooter
Howard: Agreed.
Criticism #2: The ending isn’t very satisfying and much shorter than other “Fallout” endings
Howard: Based on the feedback I’ve seen, most people are pissed off that it ends, not the ‘ending’ itself. Maybe that’s one and the same, I don’t know. That’s another thing we’re changing in DLC3 [downloadable content #3, "Broken Steel"]. We really underestimated how many people would want to keep playing, so that’s probably the last time we’ll do something like that.
Criticism #3: V.A.T.S. is boring once you’re accurate enough to head shot everyone
Howard: Depends on what you find entertaining. I like to blow people’s heads off, so, well, it never got old for me. I agree that the ‘to hit chance’ for head shots is probably too high.
It looks as though Mr. Howard isn’t entirely in touch with the community with respect to Criticism #2. While the decision to end the game after the main story line finished was poor, almost everyone I know who completed their journey in the Capital Wasteland agrees that the ending was far too abrupt.
Sure, the giant robot obliterating helicopters and legions of Enclave soldiers was fun to watch, but it was completely non-interactive. When I finally confronted the Enclave colonel, a generically evil enemy introduced far too late in the game for me to take much interest in, I reduced him to a steaming pile of radioactive waste before he even drew his gun. It took me exactly 3 seconds to dispatch him followed by 10 minutes of blindly searching the area thinking that I must have missed something. Not being able to keep playing after the endgame montage was just icing on the cake.
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