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| by Timmy Walnuts | March 5th, 2009 - 4:23 pm
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Need some more nuclear fallout fun? Itching to pick up that gattling laser and massacre hundreds of people? Well, the wait is almost over. Bethesda has officially announced that the second DLC pack for their multiple award-winning Fallout 3, entitled “The Pitt,” will be released on the Xbox 360 and Games for Windows Live March 24th for 800 Microsoft Points, nearly two months to the day after the first, lackluster DLC “Operation: Anchorage.”
However, “The Pitt” promises to incorporate much more than just combat oriented content; Pete Hines of Bethesda has noted that this time around the DLC will focus more on making choices and dialogue options. He also states, in his interview with MTV Multiplayer, that since this is not a simulation (what Anchorage was), all items and equipment found throughout the “4 or 5 hours of gameplay” may be used within the main game, as well as the third DLC release slated, tentatively, for sometime in April. One of the coolest, although small, additions that “The Pitt” will include is the Trogs. A sect of humans only slightly tainted by radiation, the Trogs are descendants of hillbillies who, during the Great War, took refuge in caves to avoid the “fiery mushrooms.” Because of this, hillbillies weren’t as affected by radiation, but since they spent the last 200 years dwelling in caves (which weren’t completely protected from radiation leaks), they slowly devolved into light-sensitive, Gollum-esc creatures. Although similar to feral ghouls both in appearance and their undaunted hostility towards the Vault-Dweller, they’re backstory is much more compelling. Hopefully Bethesda will have the player delve deep into this potentially hilarious
(remember, hillbilly = redneck) direction.
As long as I’m not pushing constantly forward in a straight line and massacring communist Chinese (as much as I hate those dirty commies) again like in Anchorage, and according to Pete Hines, I won’t be, then this gamer is happy. Anchorage didn’t feel like Fallout 3; it felt more like a very, very mediocre first person shooter. If I wanted to pay 10 bucks for lukewarm FPS action, I would have just bought the shit-pile that was Mercenaries 2. (and wouldn’t have completed it in less than 3 hours) But “The Pitt” promises to be different, and I know I’m wanting more post-apocalyptic devastation, and the potential ability to take Pittsburgh off the map for good sounds very enticing. Boy, do I hate that dirty, dirty city.
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